Drakenscroll

Because when you see that dragon, you know it's strong and solid.

The hearth is cold. Choose how you would like to be received — and the fire, the sound, and the story will rise to meet you.

Either door turns the sound on. Change it whenever you like.

The Long Memory

The house keeps a long memory. Leave an address and you hear of new voices, new instruments and new work before the world does. No course, no call, no salesman.

Drakenscroll dragon shield emblem

The Proving Ground

Walk your novel

Not a demo reel. Your pages. Give the hall your manuscript and it builds itself from your own words — a gate for every chapter, engraved with the strongest line you wrote, hung with the light this house would hang, and clocked to the minute it would run on screen. Then walk it.

The door of the hall

Give the Ground your pages

Paste a chapter or the whole novel. The hall is built from your own words, here in this browser — nothing is uploaded, nothing is kept.

0 words

This walk is free. The forged thing is not.

The Ground is yours to walk as often as you like, forever, at no cost. When you want the real vessel — your chapters surveyed into ground and compiled into a playable build — that is the Novel-Game.

The law of the Ground

  • The walk is struck in your own browser. Your pages never leave this machine, and no machine drafts a word of it.
  • Every room is measured at the house rate — 155 words to a finished minute — so the clock you see is the clock you would be billed against.
  • The shot, the light and the register are the house's opening reading, not a finished film. The Forge is where it is cut.
  • Paste a chapter or paste the whole novel. The Ground will walk either.

When you want the reading rather than the walk — beat by beat, rule by rule — the director's desk stands in the Proving Hall.