Drakenscroll

Because when you see that dragon, you know it's strong and solid.

The hearth is cold. Choose how you would like to be received — and the fire, the sound, and the story will rise to meet you.

Either door turns the sound on. Change it whenever you like.

The Living Sigil

The Long Memory

The house keeps a long memory. Leave an address and you hear of new voices, new instruments and new work before the world does. No course, no call, no salesman.

Drakenscroll dragon shield emblem

A free instrument of the house

The Cartographer's Window

The Cartographer draws the real map from your manuscript, by this house's own hand. This is the window beside its door: give it a title and a length and it sketches the shape your Novel-Game would take — the gates, the realms, the trials and the curve of difficulty. Nothing is uploaded and nothing is kept.

The build

24

Gates

8

Realms

96 min

Play, built

The march of gates — An untitled work

Gate 1

The Hollow Court

PursuitDifficulty2

The task: make the passage with what is at hand. gilded, watchedevery kindness has a price.

The doubt at the gate: “You are not the one for this.

Gate 2

The Last Hearth

PursuitDifficulty2

The task: hold the ground until the answer comes. firelight, held breathwhat you brought with you.

The doubt at the gate: “The next door is the one that ends you.

Gate 3

The Drowned Stair

PursuitDifficulty3

The task: carry the thing without letting it be seen. cold water, echothe footing gives.

The doubt at the gate: “You were never told the truth about any of it.

Gate 4

The Bone Wood

PursuitDifficulty1

The task: learn the name nobody will say aloud. close dark, old growththe path is not the path.

The doubt at the gate: “No one will know if you stop here.

Gate 5

The Threshold

PursuitDifficulty3

The task: reach the far side before the light fails. hushed, first lightthe way back closes behind you.

The doubt at the gate: “Turning back is the sensible thing.

Gate 6

The Ash Field

PursuitDifficulty4

The task: give up the one advantage you have left. heat haze, no coveryou are seen from far off.

The doubt at the gate: “You have already lost more than this is worth.

Gate 7

The High Wall

PursuitDifficulty4

The task: find who is lying and stand beside them anyway. wind, verticalone hand at a time.

The doubt at the gate: “You are not the one for this.

Gate 8

The Low Road

PursuitDifficulty3

The task: get the door opened without a blade. grey weather, long distancehunger and wrong turnings.

The doubt at the gate: “The next door is the one that ends you.

Gate 9

The Hollow Court

PursuitDifficulty4

The task: make the passage with what is at hand. gilded, watchedevery kindness has a price.

The doubt at the gate: “You were never told the truth about any of it.

Gate 10

The Last Hearth

PursuitDifficulty5

The task: hold the ground until the answer comes. firelight, held breathwhat you brought with you.

The doubt at the gate: “No one will know if you stop here.

Gate 11

The Drowned Stair

PursuitDifficulty5

The task: carry the thing without letting it be seen. cold water, echothe footing gives.

The doubt at the gate: “Turning back is the sensible thing.

Gate 12

The Bone Wood

PursuitDifficulty4

The task: learn the name nobody will say aloud. close dark, old growththe path is not the path.

The doubt at the gate: “You have already lost more than this is worth.

Gate 13

The Threshold

PursuitDifficulty6

The task: reach the far side before the light fails. hushed, first lightthe way back closes behind you.

The doubt at the gate: “You are not the one for this.

Gate 14

The Ash Field

PursuitDifficulty6

The task: give up the one advantage you have left. heat haze, no coveryou are seen from far off.

The doubt at the gate: “The next door is the one that ends you.

Gate 15

The High Wall

PursuitDifficulty6

The task: find who is lying and stand beside them anyway. wind, verticalone hand at a time.

The doubt at the gate: “You were never told the truth about any of it.

Gate 16

The Low Road

PursuitDifficulty5

The task: get the door opened without a blade. grey weather, long distancehunger and wrong turnings.

The doubt at the gate: “No one will know if you stop here.

Gate 17

The Hollow Court

PursuitDifficulty7

The task: make the passage with what is at hand. gilded, watchedevery kindness has a price.

The doubt at the gate: “Turning back is the sensible thing.

Gate 18

The Last Hearth

PursuitDifficulty7

The task: hold the ground until the answer comes. firelight, held breathwhat you brought with you.

The doubt at the gate: “You have already lost more than this is worth.

Gate 19

The Drowned Stair

PursuitDifficulty7

The task: carry the thing without letting it be seen. cold water, echothe footing gives.

The doubt at the gate: “You are not the one for this.

Gate 20

The Bone Wood

PursuitDifficulty6

The task: learn the name nobody will say aloud. close dark, old growththe path is not the path.

The doubt at the gate: “The next door is the one that ends you.

Gate 21

The Threshold

PursuitDifficulty8

The task: reach the far side before the light fails. hushed, first lightthe way back closes behind you.

The doubt at the gate: “You were never told the truth about any of it.

Gate 22

The Ash Field

PursuitDifficulty8

The task: give up the one advantage you have left. heat haze, no coveryou are seen from far off.

The doubt at the gate: “No one will know if you stop here.

Gate 23

The High Wall

PursuitDifficulty9

The task: find who is lying and stand beside them anyway. wind, verticalone hand at a time.

The doubt at the gate: “Turning back is the sensible thing.

Gate 24

The Low Road

PursuitDifficulty9

The task: get the door opened without a blade. grey weather, long distancehunger and wrong turnings.

The doubt at the gate: “You have already lost more than this is worth.

This is a sketch of shape, not the map. The real blueprint is drawn from your manuscript itself — its realms, its actors, its own doubts — and the house builds the game against it by hand.

A Strength and Solidarity house