
The Dragon's Trial
Answer the doubt
Every author carries the same doubts — the cost, the cast, the runtime, the storefronts, whether any of it is worth doing. Here they rise out of the dark toward the shield, and the only weapon is a true answer. Play it once and you will know what this house charges better than most people who work in publishing.
The Dragon's TrialDoubt rises. Answer it.
Every doubt an author has ever spoken about film books and audio books comes up out of the dark toward the shield. Four runes lie beneath it; one is this house's true answer. Strike before it reaches the seal. Three scales — no more.
The law of the Trial
- Every doubt in the Trial is a question authors actually type, and every true strike is this house's own published answer — not a line written for a game.
- The false strikes are real answers to other questions. There is no trick in them; you have to read.
- The Trial is struck entirely in your browser. Nothing is uploaded, nothing is kept, and no machine drafts a word of it.
- Your best run is remembered on this device only. There is no board to climb and no name to give.
When you want the answers without the fight, they stand in full in the Answer Hall. When you want to walk your own novel instead, the Proving Ground is open.