Drakenscroll

Because when you see that dragon, you know it's strong and solid.

The hearth is cold. Choose how you would like to be received — and the fire, the sound, and the story will rise to meet you.

Either door turns the sound on. Change it whenever you like.

The Long Memory

The house keeps a long memory. Leave an address and you hear of new voices, new instruments and new work before the world does. No course, no call, no salesman.

Drakenscroll dragon shield emblem

Station by station

The Forge

Give the fire your word count and it will light. Everything after that is yours to shape — and the price never hides from you.

  1. I

    The Manuscript

    Your word count decides everything else.

    Nothing burns yet. Enter a number and watch it take.

  2. II

    The Vessel

    The shape your story will be poured into.

  3. III

    The Voices

    1% of your word count per two voices. Partial blocks round up.

    Voices in your cast

    1

    1 voice — billed as 1 block.

    The cast you chose in the Reading Room

    Nothing chosen yet. 26 registers wait in the Reading Room — hear them, take the ones your story needs, and bring the count back here.

    Enter the Reading RoomOr tell it in your own voice
  4. IV

    The Atmosphere

    1% per five sound effects. Score is a flat $1,500.

    Sound effects

    0

    Rain, steel, hooves, breath. Choose how loud your world is.

  5. V

    The Arsenal

    Services invented in this house. Add what your book deserves.

  6. VI

    The Herald

    We built it. Now let us make them look at it.

Drakenscroll dragon shield emblem

Draw up the Charter

Your build becomes a sealed commission document — every line item, every rate, in writing. Deposit is 50% to begin, or pay in full.

Film book · 0 words

$0

50% to begin

$0